An exquisite array of moiré effects can be produced by programming a GPU to paint a regular pattern in scenarios where a pixel unit of the display output is relatively larger than the pattern unit. The forms here take advantage of this phenonomenon by painting an expontentially receding checkerboard pattern over the fixed grid of the display. Seemingly discrete patterns emerge but morph continuously as the GPU determines which value to paint each pixel while the display resolution can only present an increasingly coarse sampling of the pattern along the coordinate axes.
I am interested in exploring the possibilities of mapping this data to representations of various surface phenomena or artifices. Below I am using plant distribution as an example, but there are many other potential opportunities to repurpose this data for surface adornment (paving stones, marquetry, ceramic tiling, to name a few).
Proposal arrangements for ornamental hedges